With a small amount of progress made I go off in search of an unknown signal and almost get the medbay finished, it’s soooo close! This is a new series where I plan to build up the industry and weaponry required to take down an upgraded pirate headquarters in Space Engineers.
For the start scenario I’ve used head here:
For the full mod list head here:
For the Earth-like planet without uranium head here:
The earth-like planet has been modified to remove all underground uranium, the nearby pirate bases have all been made a little bit more secretive and dangerous and we don’t have anything that flies. Welcome to a challenging little scenario!
This series will be an extended look at trying to develop the vehicles necessary to survive and then to take down a pirate base. It will be running alongside my usual tutorial and testing videos. I intend for new episodes to be released every Wednesday.
As always I’m keen to get your input on things that might help me survive and improve my craft though at this stage I’m not planning on adding any more mods to the scenario, at least until the pirate base is taken care of.
As always, don’t forget to enjoy this awesome (if at times buggy) game!
For those of you kind enough to want to support me in making more videos:
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